Level: 1 (SL Rank 1)
Actions: pf2:1
to pf2:3
(1 to 3 Actions)
Element: ✨ Radiant
Source: Player Core pg. 335 2.0 (Adapted for campaign rules)
Description
You channel pure vital energy, restoring health to the living or harming the undead.
Mechanics
- Range: Varies by actions spent
- Targets: 1 willing living creature or 1 undead creature (or multiple for 3 actions)
- Traits: Healing, Manipulate, Radiant
- Catalysts: Healer’s Gel
Effects
- You channel vital energy to heal the living or damage the undead.
- If the target is a willing living creature, you restore Hit Points.
- If the target is undead, you deal Radiant damage to it, and it gets a basic Fortitude save.
The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters:
-
pf2:1
One Action:- The spell has a range of touch.
- Restores 1d8 Hit Points to a willing living creature.
- Deals 1d8 Radiant damage to an undead creature.
-
pf2:2
Two Actions: (Concentrate)- The spell has a range of 30 feet.
- If you’re healing a living creature, restore 1d8 + 8 Hit Points.
- If you’re damaging an undead creature, deal 1d8 Radiant damage to it.
-
pf2:3
Three Actions: (Concentrate)- You disperse vital energy in a 30-foot emanation.
- This targets all willing living creatures and all undead creatures in the burst.
- Each willing living creature in the area restores 1d8 Hit Points.
- Each undead creature in the area takes 1d8 Radiant damage (basic Fortitude save).
Tags: spell level1 vitality healing damage area touch range manipulate divine primal pfsstandard playercore adapted