Level: 1 (SL Rank 1) Actions: pf2:1 to pf2:3 (1 to 3 Actions) Element: ✨ Radiant Source: Player Core pg. 335 2.0 (Adapted for campaign rules)


Description

You channel pure vital energy, restoring health to the living or harming the undead.

Mechanics

  • Range: Varies by actions spent
  • Targets: 1 willing living creature or 1 undead creature (or multiple for 3 actions)
  • Traits: Healing, Manipulate, Radiant
  • Catalysts: Healer’s Gel

Effects

  • You channel vital energy to heal the living or damage the undead.
  • If the target is a willing living creature, you restore Hit Points.
  • If the target is undead, you deal Radiant damage to it, and it gets a basic Fortitude save.

The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters:

  • pf2:1 One Action:

    • The spell has a range of touch.
    • Restores 1d8 Hit Points to a willing living creature.
    • Deals 1d8 Radiant damage to an undead creature.
  • pf2:2 Two Actions: (Concentrate)

    • The spell has a range of 30 feet.
    • If you’re healing a living creature, restore 1d8 + 8 Hit Points.
    • If you’re damaging an undead creature, deal 1d8 Radiant damage to it.
  • pf2:3 Three Actions: (Concentrate)

    • You disperse vital energy in a 30-foot emanation.
    • This targets all willing living creatures and all undead creatures in the burst.
    • Each willing living creature in the area restores 1d8 Hit Points.
    • Each undead creature in the area takes 1d8 Radiant damage (basic Fortitude save).

Tags: spell level1 vitality healing damage area touch range manipulate divine primal pfsstandard playercore adapted