To know the identity of a spell when Drawing, you must be familiar with it. Unknown spells are not named by the GM.
A spell is considered familiar if:
- You or a party member has used it before.
- You or a party member has drawn it before.
- You or a party member has been affected by it obviously (e.g., hit by a Fireball).
- You started with it in your inventory.
Identifying and Misidentifying Spells
If a spell is unfamiliar, you can attempt to identify it.
Recall Knowledge (One Action)
Make an 🧠 Wisdom skill check. The DC is set by the GM based on the spell’s level.
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❗Critical Success: Identify the spell, become familiar. Gain a +1 bonus if you Cast this spell with your next Action.
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✅ Success: Identify the spell, become familiar.
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❌ Failure: Fail to identify; the spell remains unknown.
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💔 Critical Failure: Misidentify the spell (you think it’s something else). You become familiar with the wrong spell. Misidentified spells are forgotten after combat.
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Consequences of Misidentification: If a spell is misidentified, you lose control over whether to Stock or Cast it upon Drawing. You must make a Will save.
- Will Save DC: ( 10 + the Spell’s Level )
- Failure or Critical Failure on Will Save: You are forced to Cast the spell immediately (if possible with remaining Actions).
Back to: index Related: Drawing Spells, Ranks and Levels