To know the identity of a spell when Drawing, you must be familiar with it. Unknown spells are not named by the GM.

A spell is considered familiar if:

  • You or a party member has used it before.
  • You or a party member has drawn it before.
  • You or a party member has been affected by it obviously (e.g., hit by a Fireball).
  • You started with it in your inventory.

Identifying and Misidentifying Spells

If a spell is unfamiliar, you can attempt to identify it.

Recall Knowledge (One Action)

Make an 🧠 Wisdom skill check. The DC is set by the GM based on the spell’s level.

  • Critical Success: Identify the spell, become familiar. Gain a +1 bonus if you Cast this spell with your next Action.

  • Success: Identify the spell, become familiar.

  • Failure: Fail to identify; the spell remains unknown.

  • 💔 Critical Failure: Misidentify the spell (you think it’s something else). You become familiar with the wrong spell. Misidentified spells are forgotten after combat.

  • Consequences of Misidentification: If a spell is misidentified, you lose control over whether to Stock or Cast it upon Drawing. You must make a Will save.

    • Will Save DC: ( 10 + the Spell’s Level )
    • Failure or Critical Failure on Will Save: You are forced to Cast the spell immediately (if possible with remaining Actions).

Back to: index Related: Drawing Spells, Ranks and Levels