The fundamental mechanic of this campaign is Soul Linking.

  • Spells as Inventory: Spells function like items. They have no weight, but you have a maximum stock limit (currently 15*) per spell type. Instead of spell slots, you “draw” magic from enemies. You can cast spells as often as you like during your turn, provided you have the required Actions.
  • Casting Spells: The Action cost varies by spell power (Rank). Low-rank spells might cost 1 Action, high-rank spells up to 3 Actions (a full turn).
  • Linking Spells to Stats: Spells can be Linked to a specific Stat to modify the stat’s value. Initially, you can only Link to one stat, gaining more linkable stats as you level up. Ranks and Levels.
  • Managing Spell Inventory: Gaining more of a linked spell increases the corresponding stat bonus. Casting the spell consumes one copy, reducing the bonus. Balancing spell stock is key to maintaining stat boosts. See Formula for Stats.

You will use these spells to exploit the Weaknesses of your enemies.

* This limit is not final and may change.


Back to: index